House: [House Antirran]fantasy_portrait_by_aerenwyn-d66sbl3.jpg

Realm: [The Reach]


Contributor Username: [meenahtar]

Age & Role: [Adult Rogue, 19, b. 279 AC]

Goal/motivation: Revenge

Virtue: Magnanimous

Vice: Prejudice

Early Life

Mira Tamyr was born in the Free City of Volantis to Arlasan and Tienna Tamyr, poor apothecaries who had Mira running errands for them by the time she could walk. They were kind people, and gave birth to a son two years later. Mira spent her childhood running errands for her parents, yet never straying too far for fear of slavers. She often played games in the streets with her brother and other children who lived in the vicinity. While working in her parents' shop, Mira picked up the Common Tongue, and learned to do basic math. She also gained a vast knowledge of poisons, due to her constant exposure to their properties. The first seven years of her life were spent in relative obscurity, until a drunken riot destroyed her home and killed her parents. Mira managed to escape in the confusion, and thus began her life on the streets of Volantis. She joined up with a ragtag band of street urchins, and made her living stealing and picking pockets. She also became agile enough to spend her days running from slavers and climbing walls.

When she was twelve years old, an event occurred that changed her life. Lord Antirran had traveled over the Narrow Sea to Volantis, where he hoped to create trading partners for Antirran wines. He brought along his family for a chance to see the splendor of the Free Cities, including his eldest daughter, Anora. While Anora was exploring the streets with her retainers, her obvious status and wealth made her a target for Mira. She attempted to pickpocket Anora, but was caught by the knight guarding Anora, and about to be beaten for her crime. However, it was a stunning revelation when Mira raised her head and showed her face, showing a face that was nearly the spitting image of Anora. Anora, ever the schemer, offered to bring Mira back to the Seven Kingdoms with her, where she would have a life free of the dangers and poverty of living on the streets. Mira, overwhelmed with gratitude and hope for the future, agreed to go back to serve House Antirran, pledging herself as the companion and servant of Anora.

Arriving in the Seven Kingdoms

Upon her arrival in the Seven Kingdoms, Mira truly learned of the life that was in store for her. Anora was not a kind benefactor, but a ruthless, power-hungry teen that would stop at nothing to gain her father's seat, including using Mira as a tool to achieve her own ends. On the outside they were the closest of friends, but in truth, Anora held not affection, but contempt for her new associate. Mira was forced to learn how to behave exactly as Anora did, to serve as a body double for her in case of emergency. Anora also learned of Mira's unique abilities, such as her acrobatic and thieving skills. Combined with her gender, Mira was the perfect operative to gain information.For the past few months, the most cruel task that was given to Mira was the slow murder of Darus, the heir to House Antirran. Every night, she sneaks into his room and administers a slow-acting poison that has caused his health to continuously deteriorate in order for Anora to take his place as the heir.

Personality/Daily Life

The years of abuse that Mira has endured has given her a hatred of all nobles, believing them all to be just as cruel and power-hungry as Anora. She despises them for not having known the hardships that she has known. Mira believes that she could change that. She has begun plotting against Anora, using her political knowledge gained from years of spying and her nearly perfect study of Anora's behavior. When the time is right, Mira plans to kill Anora and take her place, becoming the heir of House Antirran. Though outwardly cold and taciturn, Mira is generous and forgiving to the poor and the smallfolk, preferring them over the nobles. She remembers what it was like to be poor, and will go out of her way to assist those who are less fortunate than her.

Mira rarely leaves Anora's side, even sharing a bed with her at night, since Anora is unmarried due to clever political maneuvering. However, Mira enjoys rising early and feeding the ravens while watching the sunrise, enjoying her moments of peace. Most members of the household know her face, but are unnerved by her stoic nature and her similarity to Anora, and often avoid talking to her. Mira is friendly with many of the servants, and has helped them on many occasions with small problems.

Relationships

Anora Antirran - Mira's benefactor/mistress. Outwardly, she is kind to Mira and treats her as any lady would treat her maid. However, behind closed doors, she is cruel and controlling, often beating lessons into Mira when she did not complete them in a satisfactory manner. Despite her cruelty and ambitions, she taught Mira everything she was taught as a lady, as well as studies into her behavior for Mira to learn as a body double. In exchange, Anora sends Mira to perform tasks that are instrumental to her power gains, whether it is stealing important documents, gathering information, or taking her place at various events. Anora is perhaps the only thing that Mira fears, which ties together with a fear of failure. Besides this fear, Mira holds a certain respect for Anora, for taking her out of Volantis and educating her, especially in the ways of politics. Mira reviles Anora's methods and lack of a regard for whoever gets in her way. By eventually taking her place, Mira believes that she will save the smallfolk from her cruel influence, and will get her revenge for the years of cruelty and abuse towards her. Mira remains in the shadows for now, doing Anora's bidding and waiting for the perfect time to strike.

Liam Stahlhardt - Liam was serving as squire to the Antirrans when Mira arrived in Westeros. Due to their shared solitary natures, they became friends until Liam finished his services.They exchange letters from time to time, keeping each other updated on the affairs of each other's houses.

Events of King's Landing

Mira accompanied Anora as her handmaiden to the Hand’s Tourney. Anora’s plan was to try and garner support for her claim as the heir to House Antirran, and thus Mira was there to carry out her whims. At the same time, Mira was beginning to plan out her succession and Anora’s eventual death. During the tourney itself, Anora and Mira observed the proceedings together, gathering information on the noble guests.

Later that night at the feast, Mira assisted with serving Antirran wine to all of the noble guests. Lord Jarden Antirran’s unexpected and untimely arrival was noticed first by Mira. In order to protect the reputation of the house and to save them from embarrassment, she attempted to persuade Lord Jarden to leave quietly. Her efforts were unsuccessful, and she was unceremoniously shoved out of the way.

While this is occurring, Terran Dolus, Anora’s betrothed and the heir to House Dolus, flirts too much with Anora for her liking. When the Antirrans return to their lodgings later that night, Anora instructs Mira to lure Terran away from the feast and kill him in whatever way she sees fit. Mira is shocked and disturbed, but cannot refuse her mistress without expecting some sort of punishment.

The next day, the tourney is uneventful again, aside from Ser Claret Myrt of House Antirran proceeding much higher through the ranks than expected. In the afternoon, Mira slips away, unnoticed by all. She goes to a tent that she had set up earlier, and changes her clothes to look like Anora. She finds Terran and lures him into following her back to the secluded tent. While the nobles are headed to the feast, Mira slits Terran’s throat when he turns around to pour wine. She flees the scene, and is upset by the murder, slipping back into the feast unnoticed with the unwitting help of Alector Destine.

The next day, Anora wakes up with a terrible hangover, and tells Mira to take her place for the day. During the family brunch, Lord Petyr Baelish makes an unexpected appearance, during which he puts several of the members of the house on edge. He mentions the murder of Terran Dolus to Mira, and implies that he knows that she is involved somehow. Lady Shannyn goes hysterical and accuses Mira of murder. Mira attempts to calm her, but she faints instead.

Mira decides to take matters into her own hands, since she feels that the house is failing and she believes she is the only one who can save it. She writes a short, coded letter to her friend Liam Stahlhardt and drops it off anonymously. In it, she asks him to come alone to the Ironwood Cask for help that evening. When Mira goes to give Darus his poisonous concoction for the night, she sees that him and all of his things are missing, along with Anora. She is then escorted by guards to Lord Jarden’s chambers, where he reveals that he has known about her and Anora’s switching for some time. He also reveals that he knows Darus is being poisoned, and has therefore moved them somewhere secret for their safety. He tells Mira that she must continue her act as Anora for protection while the house begins a war with House Vitarrion.

Though Mira is confined to her room, she sneaks out easily that night and makes her way to the Ironwood Cask. Liam arrives soon after, and Mira asks him to marry Anora Antirran to take control of the house. She attempts to convince him of the gains he would receive, and hopes that he will accept in order to make it easier for Anora to ascend to power.

Mira soon learns of the whereabouts of Anora in the House of the Divine, and scales the building at night and gets through a window. While sneaking through the church, she is discovered. She tells the man she wishes to convert as an excuse, and he remarks on her familiarity. He brings her to Septim Martain, the leader of the church, who in turn brings her to a secret chamber, where Anora is waiting, with Darus sleeping at her side. Anora informs Mira that she no longer has need of her services, due to her father’s discovery of their switching. Anora also states that she does not wish Mira to serve her due to her deadly talents and the fact that Anora is now a good candidate for assuming ownership of the house. Septim Martain steps forward and offers Mira a place in the church extorting both information and money from the citizens of King’s Landing. Mira agrees, and is drugged, awakening to find herself in a sparse room with all of her belongings and a septa’s robe. Mira begins her new life as a septa of the church, comfortable in her position of considerably greater power than before.

Epilogue

Mira settles comfortably in her new life, free to continue in her line of work uninterrupted. The Antirrans return to Cellar Hall, unaware that she has even left their services. The first year is somewhat difficult, as Mira is unfamiliar with both the faith and the proceedings of the church. However, Mira soon rises above her fellow brothers and sisters, becoming the most efficient at extorting both money and information. In the next couple of years, Mira rises to the right hand of Septim Martain, due to her superior abilities and wits.

Mira soon begins a new sector of the church, where she carries out assassinations for those willing to pay the price. She becomes famous in the underground for being efficient, thorough, and discreet in all of her ministrations. The jobs start out as small and petty, soon rising in number and nobility. Mira begins to take in orphans from the streets of King’s Landing and trains them in the ways of thieving and assassinations. Her list of protégés grows, and she is soon running the Thieves Guild of King’s Landing. While the War of Five Kings rages on, the Thieves Guild operates in the shadows of King’s Landing, with no allegiance to either side of the war.

Ten years after joining the House of the Divine, Mira returns to Volantis to relive her past one last time. While there, she makes connections with the underground there. Before long, two years have passed, and a Thieves Guild is operating in Volantis. Mira finally returns to King’s Landing, finding that the Thieves Guild had been outed and nearly destroyed. Most of her students that she had grown to care for had been killed or missing. Mira swears revenge and takes a year to rebuild the guild, gathering more resources and being more cautious with recruits. The guild explodes into fury onto the streets of King’s Landing, leaving a body trail headed straight for the culprits, a minor noble house. The house is ransacked and destroyed, and Mira personally slaughters the house’s young heirs. The guild then falls back into the shadows, and no one has been able to discover the leader or the exact location of the headquarters since.

Fifteen years after leaving the Antirrans, Mira secretly returns to House Antirran to see the state of the house. Lord Jarden and Darus have both passed away, and Anora has married a weak-willed minor noble from the southern part of the Reach. The house has certainly seen better days, but due to Anora’s iron-willed leadership and business savvy, the house is once again creating famous wines for Westeros. Mira feels closure in the fact that she was never meant to rule House Antirran, and can finally put aside her animosity for Anora aside. Mira requests an audience with Anora in disguise, and offers to be a financial backer to the wine business, using her years of acquired funds. Anora is delighted, and with Mira’s generosity, the house is able to return to its former glory.

Mira continues to lead the Thieves Guild from the shadows, operating outside of any sort of war or conflict. For the next twenty years the Thieves Guild grows in influence, though Mira stays in the shadows and does not make many public appearances. Most of her students are killed in the line of service, and so Mira distances herself from new recruits more and more every year. She is soon much too old to be out climbing walls and assassinating people, and is relegated to giving orders from the shadows. When Mira is sixty-two years old, she is betrayed by a power-hungry student and poisoned in her sleep. Her murderer is soon ousted and put to death, and she is mourned by the few who knew her. Her death weakens the guild, and though it never returns to its former glory, it remains a now crucial part of the underground.

Player Postmortem

I loved playing as Mira! I’ve always been a fan of role-playing games, and I am a fan of Game of Thrones as well. Mira started out as a classic revenge character who hated Anora and wanted to gain her place in order to protect everyone from her. As the story went on, Mira’s character definitely changed a lot, which was much more interesting than any planned character arc. For me, the process of playing as Mira was plotting against all of the other characters in order to achieve my own goals. As time went on, it became apparent to both me and Mira that she enjoyed assassinating people and being involved in sordid deeds. It was a surprise, especially in reading my old vignettes and seeing how righteous Mira was in comparing herself to Anora. In terms of the fiction part of the class, I was very happy with Mira’s growth throughout the class.

In terms of Mira’s success in her opinion, I think she was pretty successful, despite the mediocrity of the fate card that I drew. Even though Mira didn’t achieve her original goals, I think that she still ended up happy in the House of the Divine. Mira’s character arc is all about her realizing how much she enjoys her life as an assassin more than she enjoys politics. If Mira had actually succeeded in killing Anora and taking over House Antirran, I think that she would have been less happy than in her current ending. Mira is not the type with many friends, so she doesn’t really have any to lose to begin with.

If I was to recreate my character, I would not change much, except to perhaps give her more persuasion to help with getting out of sticky situations. I think that I would also have Mira going for the goal of breaking away from Anora and finding her own way earlier.

Overall, I had a blast playing as Mira, and I wish I could have spent more time fleshing out her character!


Abilities and Specialties
Ability
Ability Score
Specialty
Bonus Dice
Cost
Agility
4
Acrobatics +1
1
40
Animal Handling
2


0
Athletics
4
Climb +2
2
40
Awareness
4
Notice +1
1
40
Cunning
4


40
Deception
4
Act +2
2
40
Endurance
2


0
Fighting
3


10
Healing
2


0
Language
2
Common Tongue, Valyrian

0
Knowledge
2


0
Marksmanship
1


-50
Persuasion
2


0
Status
2


0
Stealth
4
Blend In +1
1
40
Survival
3


10
Thievery
4
Pick Lock +1
1
40
Warfare
1


-50
Will
3


10
Qualities:
Acrobatic Defense

Inventory:
Item
Quantity
Cost
Details
Dagger
2
20 ss
Used just in case Mira gets into conflict
Soft Leather
1
300 ss
Mira's climbing outfit, dyed in mottled colors
Flask
4
8 ss
Hold various poisons
Courtier's garb
1
50 ss
For important formal occasions
Artisan's garb
1
5 ss
For everyday wear
Pennyroyal (strong)
10
100 ss

Nightshade
1
100 ss

Sweetsleep(3 pinches)
1
120 ss

Tansy (strong)
2
30 ss

Expert Craftsman Tools(Lockpicking)
1
400 ss

Pouch(belt)
1
8 cp

Rope
3
30 cp

Iron Stakes
1
20 cp
For climbing
Money remaining: 1 gd, 126 ss, 54 cp